| CAMPING 4b. Help a Scout patrol or a Webelos Scout unit in your area prepare for an actual campout, including creating the duty roster, menu planning, equipment needs, general planning, and setting up camp. 5e. Present yourself to your Scoutmaster with your pack for inspection. Be correctly clothed and equipped for an overnight campout. 8d. Cook at least one breakfast, one lunch, and one dinner for your patrol from the meals you have planned for requirement 8c. At least one of those meals must be a trail meal requiring the use of a lightweight stove. 9a. Camp a total of at least 20 days and 20 nights. The 20 days and 20 nights must be at a designated Scouting activity or event. Sleep each night under the sky or in a tent you have pitched. You may use a week of long-term camp toward this requirement. If the camp provides a tent that has already been pitched, you need not pitch your own tent. 9b. On any of these camping experiences, you must do TWO of the following, only with proper preparation and under qualified supervision. - Hike up a mountain, gaining at least 1,000 vertical feet
- Backpack, snowshoe, or cross-country ski for at least four miles.
- Take a bike trip of at least 15 miles or at least four hours.
- Take a nonmotorized trip on the water of at least four hours or five miles.
- Plan and carry out an overnight snow camping experience.
- Rappel down a rappel route of 30 feet or more.
FISH AND WILDLIFE MANAGEMENT 7. Do ONE of the following: a. Determine the age of five species of fish from scale samples or identify various
age classes of one species in a lake and report the results. b. Conduct a creel census on a small lake to estimate catch per unit effort. c. Examine the stomach contents of three species of fish and record the findings. It
is not necessary to catch any fish for this option. You must visit a cleaning station
set up for fishermen or find another, similar alternative. d. Make a freshwater aquarium. Include at least four species of native plants and four
species of animal life, such as whirligig beetles, freshwater shrimp, tadpoles,
water snails, and golden shiners. After 60 days of observation, discuss with your
counselor the life cycles, food chains, and management needs you have recognized.
After completing requirement 7d to your counselor's satisfaction, with your counselor's
assistance, check local laws to determine what you should do with the specimens
you have collected. LIFESAVING 1a. Complete Second Class rank requirements 8a through 8c and First Class rank requirements 9a through 9c. PADDLE CRAFT SAFETY Please see requirements here REPTILE AND AMPHIBIAN STUDY 8. Do ONE of the following: 8a. Maintain one or more reptiles or amphibians for at least a month. Record food accepted, eating methods, changes in coloration, shedding of skins, and general habits; or keep the eggs of a reptiles from the time of laying until hatching; or keep the eggs of an amphibian from the time of laying until their transformation into tadpoles (frogs) or larvae (salamanders). 8b. Choose a reptile or amphibian that you can observe at a local zoo, aquarium, nature center, or other such exhibit (such as your classroom or school). Study the specimen weekly for a period of three months. At each visit, sketch the specimen in its captive habitat and note nay changes in its coloration, shedding of skins, and general habits and behavior. Find out, either from information you locate on your own or by talking to the caretaker, what this species eats and what are its native habitat and home range, preferred climate, average life expectancy, and natural predators. Also identify and human-caused threats to its population and any laws that protect the species and its habitat. After the observation period, share what you have learned with your counselor. SEARCH AND RESCUE 5. Complete the training for ICS-100, Introduction to Incident
Command System. Print out the certificate of completion
and show it to your counselor. Discuss with your counselor
how the ICS compares with Scouting's patrol method. Can be completed at: http://emilms.fema.gov/IS100b/index.htm. Please print out a copy of the certificate of completion to show the counselor at camp. SWIMMING AND WATER RESCUE Please see the requirements here WOODCARVING 2. A. Earn the Totin' Chip recognition. (May be earned in Scout Skills area at Lost Valley). AGE REQUIREMENTS Metalwork and Welding requires the maturity to handle red hot metal. There is age 13 and older age restriction on Metalwork merit badge. Project COPE: This requires a good deal of maturity and physical strength. Director approval required. There is no age limit, however, we suggest age 13 and up. Swimming and Water Rescue and Paddle Craft Safety: There is a National BSA age restriction of 16 years old and up on both activities. Field Sports: We suggest Scouts are age 13 or above for Archery and Shotgun merit badges because of physical strength required. Shotgun merit badge does require director approval, the Scout must have firm control of the shotgun. RANK ADVANCEMENTS (Trail to First Class) TENDERFOOT 1. Present yourself to your leader, properly dressed, before going on an overnight camping trip. Show the camping gear you will use. Show the right way to pack and carry it. 2. Spend at least one night on a patrol or troop campout. Sleeping in a tent you have helped pitch. 3. One the campout, assist in preparing and cooking one of your patrol’s meals. Tell why it is important for each patrol member to share in meal preparation and cleanup, and explain the importance of eating together. 8. Know your patrol name, give the patrol yell, and describe your patrol flag. 10a. Record your best in the following tests 10b. Show improvement in the activities listed in requirement 10a after practicing for 30 days. 13. Demonstrate Scout spirit by living the Scout Oath and Scout Law in your everyday life. Discuss four specific examples of how you have lived the points of the Scout Law in your everyday life. 14. Participate in a Scoutmaster conference. 15. Complete your board of review. 2nd CLASS 3a. Since joining, have participated in five separate troop/patrol activities (other than troop/patrol meetings), two of which included camping overnight. 3b. On one of these campouts, select your patrol site and sleep in a tent that you pitched. Explain what factors you should consider when choosing a patrol site and where to pitch a tent. 3g. On one campout, plan and cook one hot breakfast or lunch, selecting foods from the food guide pyramid. Explain the importance of good nutrition. Tell how to transport, store, and prepare the foods you selected. 9a. Participate in a school, community, or troop program on the dangers of using drugs, alcohol, and tobacco and other practices that could be harmful to your health. Discuss your participation in the program with your family, and explain the dangers of substance addictions. 10. Earn an amount of money agreed upon by you and your parent, then save at least 50 percent of that money. 11. Demonstrate Scout spirit by living the Scout Oath and Scout Law in your everyday life. Discuss four specific examples (different from those used for Tenderfoot requirement 13) of how you have lived the points of the Scout Law in your everyday life. 12. Participate in a Scoutmaster conference. 13. Complete your board of review. 1st CLASS 3. Since joining, have participated in 10 separate troop/patrol activities (other than troop/patrol meetings), three of which included camping overnight. Demonstrate the principles of Leave No Trace on these outings. 4a. Help plan a patrol menu for one campout that includes at least one breakfast, one lunch, and one dinner, and that requires cooking at least two of the meals. Tell how the menu includes the foods from the food pyramid and meets nutritional needs. 4b. Using the menus planned in requirement 4a, make a list showing the cost and food amounts needed to feed three or more boys and secure the ingredients. 4e. On one campout, serve as your patrol’s cook. Supervise you assistant(s) in using a stove or building a cooking fire. Prepare the breakfast, lunch, and dinner planned in requirement 4a. Lead your patrol in saying grace at the meals and supervise camp. 5. Visit and discuss with a selected invididual approved by your leader (elected official, judge, attorney, civil servant, principal, teacher) your constitutional rights and obligations as a U.S. citizen. 10. Tell someone who is eligible to join Boy Scouts, or an inactive Boy Scout, about your troop’s activities. Invite him to a troop outing, activity, service project, or meeting. Tell him how to join, or encourage the inactive Boy Scout to become active. 12. Demonstrate Scout spirit by living the Scout Oath and Scout Law in your everyday life. Discuss four specific examples (different from those used for Tenderfoot requirement 13 and Second Class requirement 11) of how you have lived the points of the Scout Law in your everyday life. 13. Participate in a Scoutmaster conference. 14. Complete your board of review. COURSES WITH PROGRAM CAPACITIES Some Merit Badges have an upper limit of Scouts per week. This is to ensure safety and availability of program materials. All other courses have no class size limits. Courses with capacities include: Archery 20 Canoeing 20 High Adventure (Project COPE) 20 Horsemanship 20 Kayaking 20 Lifesaving 30 Paddle Craft Safety 10 Rifle 24 Shotgun Shooting 15 Swimming & Water Rescue 10 Swimming 35 Metalwork 7 Welding 10 HORSE RIDES Trail Rides: Min. 5 participants, Max. 12 (unless special arrangements have been made) Monday-Thursday, 4-5 p.m., Fridays 10:00 AM to 11:30 AM. Trail Rides are $15 Meal Rides Monday-Friday, Meals rides are $30 and will include trail ride, meal and patch. Min. 5 Max 12 (unless special arrangements have been made) 7-8:30 a.m. Breakfast or 5-7 p.m. Dinner Associated Program Costs Prices Subject to change at any time. Merit Badges: Basketry: Estimate $10 Geocaching: $15 for GPS Rental, suggested to bring own GPS. Horsemanship: $10 Material Fee Leatherwork: Estimate $10 Metalwork: $10 Pottery: Estimate $10 Woodcarving: Estimate $10 Archery: $5.00 for Arrow Kit Photography: $20 camera rental, suggested to bring own camera. Rifle Shooting: Estimate $10 Shotgun Shooting: Estimate $40 Welding: $20 material fee Program Supplies: Leather kits: $5.00 and up Basket kits: $6.00 and up Belt blanks: $10 and up Arrow kits: $5.00 (Required for Archery Merit Badge) Indian Regalia materials from $6 to $15 Reed seat: $12 and up Rifle ammunition: $2.00 for ten shots (Required for Rifle Merit Badge). Shotgun ammunition: $4.00 for five shots (Required for Shotgun Merit Badge). Horseback rides (Not required for Merit Badge): One hour trail ride: $15 Meal Ride: $30 Snacks: 85 cents to $5.00 The average amount each Scout brings to camp is $60, plus any money for special programs, horse rides, merit badge supplies, etc. Find out more about our program areas here |